1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class MusicController : MonoBehaviour {
6
7     
[SerializeField]
8     
private PuzzleGameSaver puzzleGameSaver;
9
10     
private AudioSource bgMusicClip;
11
12     
private float musicVolume;
13
14     
void Awake()
15     {
16         GetAudioSource();
17     }
18
19     
// Use this for initialization
20     
void Start () {
21         musicVolume = puzzleGameSaver.musicVolume;
22         PlayOrTurnOfMusic(musicVolume);
23     }
24
25     
void GetAudioSource()
26     {
27         bgMusicClip = GetComponent<AudioSource>();
28     }
29
30     
public void SetMusicVolume(float volume)
31     {
32         PlayOrTurnOfMusic(volume);
33     }
34
35     
void PlayOrTurnOfMusic(float volume)
36     {
37         musicVolume = volume;
38         bgMusicClip.volume = musicVolume;
39
40         
if(bgMusicClip.volume > 0)
41         {
42             
if (!bgMusicClip.isPlaying)
43             {
44                 bgMusicClip.Play();
45             }
46
47             puzzleGameSaver.musicVolume = musicVolume;
48             puzzleGameSaver.SaveGameData();
49
50         }
else if (bgMusicClip.volume == 0)
51         {
52             
if (bgMusicClip.isPlaying)
53             {
54                 bgMusicClip.Stop();
55             }
56
57             puzzleGameSaver.musicVolume = musicVolume;
58             puzzleGameSaver.SaveGameData();
59
60         }
61     }
62     
63     
public float GetMusicVolume()
64     {
65         
return this.musicVolume;
66     }
67
68 }



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